Sony and AMD Reveal Next-Gen GPU Technology for Future PlayStation Console

New Innovations Set to Transform the Next PlayStation
Mark Cerny and AMD’s Vision for Future Gaming Technology
Sony recently released a video featuring Mark Cerny, a key figure behind the PlayStation 4 and 5, and Jack Huynh, AMD’s Senior VP and GM of the Computing and Graphics Group. The discussion centered around “Project Amethyst,” a collaboration between Sony and AMD aimed at revolutionizing gaming technology for upcoming consoles. While these innovations currently exist only in simulations, they promise enhancements in ray tracing, upscaling, and machine learning-based rendering techniques.
Breaking Down AMD’s New Architecture
Historically, AMD graphics cards have lagged behind NVIDIA’s in ray tracing performance. Acknowledging this, AMD and Sony are working on a new architecture incorporating two major hardware innovations: Neural Arrays and Radiance Cores, designed to improve gaming performance in graphically intensive environments.
Neural Arrays: Enhancing Data Sharing Between Compute Units
- Neural Arrays allow compute units to collaborate and share data efficiently.
- While not linking the entire GPU, it facilitates processing considerable screen sections at once.
- This advancement is expected to elevate machine learning capabilities, boost upscaling performance, and optimize ray regeneration.
AMD anticipates these improvements will match the capabilities offered by NVIDIA’s DLSS Ray Reconstruction, enhancing real-time ray tracing effects and overall performance in supported games.
Introducing Radiance Cores: A New Approach to Ray and Path Tracing
Radiance Cores represent AMD’s major leap in rendering technology. These dedicated hardware blocks, inspired by NVIDIA’s RT cores, are engineered to handle complex calculations for simulating light rays efficiently. This innovation is set to:
- Accelerate ray and path tracing directly on the hardware level.
- Free up other GPU resources for faster processing of shaders and textures.
- Further enhance overall system efficiency and rendering performance.
Universal Compression: Maximizing Efficiency and Reducing Power Consumption
Another frontier in this developmental journey is the “Universal Compression” technique, building on the successful Delta Color Compression used in the PS5 and PS5 Pro. This new software aims to compress every element passing through the graphics pipeline, significantly reducing memory bandwidth requirements and power consumption.
Looking Ahead
While these technologies are still in their early stages, the collaboration between Sony and AMD marks a critical step forward in gaming technology. By enhancing ray tracing and making these cutting-edge techniques more cost-effective to run, the future holds the potential for increasingly immersive gaming experiences.
Stay tuned with Emegypt for more updates on Sony and AMD’s groundbreaking innovations, as we explore the future of gaming together.